Scenarios
Last updated
Last updated
Scenarios are twists you can add to your game, to make it more interesting.
There are different types of scenarios:
All-game: These are always active for the entirety of the game.
Periodically: These happen every so often, and have one-time effects (e.g. dropping items or spawning mobs)
Brief periodically: These have effects which last for a short amount of time and happens every so often (e.g. potion effects, disabling player abilities, etc).
Change periodically: The effects are always active but change every so often (e.g. changing disguises).
These types are not visible in-game other than in the scenario description.
Similar scenarios have been grouped together in this list (e.g. Runners/hunters take no fall damage is two scenarios, one for hunters and one for runners, which can be applied separately or both at once).
Scenario Name | Type | Requirements, if any |
---|---|---|
If you want to add some scenarios and think they should be in the main plugin, then make a fork, add your scenario, then create a pull request!
If you want to create your own plugin with your own scenario, use the API as outlined here.
Runners/hunters take no fall damage
All-game
Runners/hunters get creative mode
Brief periodically
Runners/hunters get disguised as a random mob
Change periodically
LibsDisguises
Runners get disguised as a random hunter
Change periodically
LibsDisguises
Potatoes drop OP loot
Periodically
Random lucky drops at every player
Periodically
Random projectile items drop at every player
Periodically
Random mobs spawn at hunters
Periodically
Air is poisonous
All-game
Sneaking is disabled for all players
Brief periodically
Runners/hunters get a random potion effect
Brief periodically
Runners get invisibility
Brief periodically
Runners become ghosts
Brief periodically
Swaps hunters for runners
Change periodically