Scenarios

Scenarios are twists you can add to your game, to make it more interesting.

There are different types of scenarios:

  • All-game: These are always active for the entirety of the game.

  • Periodically: These happen every so often, and have one-time effects (e.g. dropping items or spawning mobs)

  • Brief periodically: These have effects which last for a short amount of time and happens every so often (e.g. potion effects, disabling player abilities, etc).

  • Change periodically: The effects are always active but change every so often (e.g. changing disguises).

These types are not visible in-game other than in the scenario description.

Scenarios List

Similar scenarios have been grouped together in this list (e.g. Runners/hunters take no fall damage is two scenarios, one for hunters and one for runners, which can be applied separately or both at once).

Scenario Name
Type
Requirements, if any

Runners/hunters take no fall damage

All-game

Runners/hunters get creative mode

Brief periodically

Runners/hunters get disguised as a random mob

Change periodically

LibsDisguises

Runners get disguised as a random hunter

Change periodically

LibsDisguises

Potatoes drop OP loot

Periodically

Random lucky drops at every player

Periodically

Random projectile items drop at every player

Periodically

Random mobs spawn at hunters

Periodically

Air is poisonous

All-game

Sneaking is disabled for all players

Brief periodically

Runners/hunters get a random potion effect

Brief periodically

Runners get invisibility

Brief periodically

Runners become ghosts

Brief periodically

Swaps hunters for runners

Change periodically

API

If you want to add some scenarios and think they should be in the main plugin, then make a fork, add your scenario, then create a pull request!

If you want to create your own plugin with your own scenario, use the API as outlined here.

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