> For the complete documentation index, see [llms.txt](https://radialbog9.gitbook.io/minecraft-manhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://radialbog9.gitbook.io/minecraft-manhunt/usage/scenarios.md).

# Scenarios

Scenarios are twists you can add to your game, to make it more interesting.

There are different types of scenarios:

* All-game: These are always active for the entirety of the game.
* Periodically: These happen every so often, and have one-time effects (e.g. dropping items or spawning mobs)
* Brief periodically: These have effects which last for a short amount of time and happens every so often (e.g. potion effects, disabling player abilities, etc).
* Change periodically: The effects are always active but change every so often (e.g. changing disguises).

These types are not visible in-game other than in the scenario description.

## Scenarios List

Similar scenarios have been grouped together in this list (e.g. Runners/hunters take no fall damage is two scenarios, one for hunters and one for runners, which can be applied separately or both at once).

| Scenario Name                                 | Type                | Requirements (if any) |
| --------------------------------------------- | ------------------- | --------------------- |
| Runners/hunters take no fall damage           | All-game            |                       |
| Runners/hunters get creative mode             | Brief periodically  |                       |
| Runners/hunters get disguised as a random mob | Change periodically | LibsDisguises         |
| Runners get disguised as a random hunter      | Change periodically | LibsDisguises         |
| Potatoes drop OP loot                         | Periodically        |                       |
| Random lucky drops at every player            | Periodically        |                       |
| Random projectile items drop at every player  | Periodically        |                       |
| Random mobs spawn at hunters                  | Periodically        |                       |
| Air is poisonous                              | All-game            |                       |
| Sneaking is disabled for all players          | Brief periodically  |                       |
| Runners/hunters get a random potion effect    | Brief periodically  |                       |
| Runners get invisibility                      | Brief periodically  |                       |
| Runners become ghosts                         | Brief periodically  |                       |
| Swaps hunters for runners                     | Change periodically |                       |

## API

If you want to add some scenarios and think they should be in the main plugin, then make a fork, add your scenario, then create a pull request!

If you want to create your own plugin with your own scenario, use the API as outlined [here](/minecraft-manhunt/developers/api.md#scenarios).
